![]() The enemy team will inevitably make a dash for the pot to disarm the charge, at which point you click your detonator and watch with glee as the entire building collapses on them, earning you a mountain of XP. ![]() In multiplayer, a reliably strategic, and dramatic, use of this tech is setting the charge at a control point, covering the walls in C4, then hiding outside. ![]() Destructible scenery is a fairly standard thing in today’s first-person shooters, but in the gaming sphere of eight years ago, just the promise of it was enough to ignite people’s appetites. There’s nothing to match the scale of Battlefield 4’s collapsing skyscraper in Bad Company, but it was impressive at the time, and was one of the game’s biggest selling points. A technology called ‘tactical destruction’ (DICE loves a good buzzword) lets you blast the game’s levels apart, blowing chunks out of walls and levelling buildings. The original Bad Company, released on Xbox 360 in 2008, was the first game to use DICE’s proprietary Frostbite engine – which, in fact, EA is still using today, for games as diverse as Dragon Age and Star Wars Battlefront. ![]()
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